Statistics

A character in Dredgers is powered by several statistics. The base statistics are: Constitution (CON), Defense (DEF), Energy (ENG), Strength (STR), Dexterity (DEX), Speed (SPD), Intelligence (INT), and Charm (CHM). Other statistics like health, damage, regeneration, and hidden statistics are derived from these values.

Base statistics
Each base statistic is listed below along with its effects.


 * CON, or Constitution, increases max health and regeneration from EXP and foods.
 * 1 CON provides 5 max health.
 * Most races gain 1 point of constitution per level.
 * DEF, or Defense, increases the amount that armour and shields can block and also defends against critical hits.
 * ENG, or Energy, increases the amount of max energy and its regeneration, while also decreasing the rate of staff weapon misfires.
 * 1 ENG provides 5 max energy.
 * Energy and max energy share the same namesake, unlike CON and health.
 * STR, or Strength, increases melee damage as well as ranged attack speed.
 * DEX, or Dexterity, increases ranged damage as well as melee attack speed.
 * SPD, or Speed, increases movement speed.
 * INT, or Intelligence, increases incantation damage and lowers the chance of incantation miscasts.
 * CHM, or Charm, has several effects. It lowers shop prices, protects against charm damage, powers light-based damage, and increases the success rate of some mind control abilities.

Note that the damage of certain skills can scale with any stat, including CON or SPD, for example. See the in-game tooltips for more information.

Negative values
Any statistic may decrease past zero to a negative value. A negative statistic decreases that aspect of the character. For example, negative STR lowers melee damage below the weapon's base value, while negative CHM increases shop prices.


 * Negative DEF is treated as zero DEF for the purposes of blocking with armor and shields.
 * At negative ENG, a staff will not fire, unless guaranteed by the Staff Expertise skill.
 * At negative INT, incantations will not cast, unless guaranteed by the Incantations mastery.
 * Negative SPD slows movement speed substantially and can even make traditional movement impossible.

Stacking multipliers and stat conversion
Both items and passive abilities can multiplicatively add to stat values, limited by the player's original investment in that stat. For example, a pair of boots might provide an amount of 1 SPD per character level capped by base speed.

Certain armors or passives may also convert one stat to another, such as the Casting Armor converting 100% of DEF to INT.

Exploring various ways of compounding one's power using stat conversion and multipliers is one of the core aspects of Dredgers.

Health
Health is a character's life force. Dropping below zero health causes death.

Health = CON x 10 +/- Racial Trait Modifiers

Armor
Armor (native: "armour") is a pool of damage protection that activates before taking health damage. Armor regenerates over time as the wearer regroups their guard. Note that while armor can block both physical and magical damage, certain damage types bypass armor entirely.

Max armor is determined by DEF and worn items, as described below:

Max Armor = DEF x Torso Armor Multiplier

For example, a character wearing a metal chestplate (DEF: 200%) with 15 DEF has 30 armor. The Armor Multiplier, while normally hidden, can be shown by enabling Advanced Mode.

Characters have 0 armor if their DEF equals 0, if their torso armor doesn't have an armor multiplier, or if they are naked.

The Crabman race has no torso slot but instead has Natural Armor which provides an amount of armor equal to DEF.

See Items for more information on armor regeneration, shields, other items slots, and DEF stacking.

Energy
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Hunger
You get 10 hunger per CON point with a minimum of 100

Attack speed
The attack speed of a weapon falls between 100% and 200% of the weapon's base speed modified by DEX for melee weapons and STR for ranged weapons. Attack speed is also influenced by the weapon's swing speed animation.

Melee Attack Speed = ( 1 + DEX / STR ) %, max 200%

Ranged Attack Speed = ( 1 + STR / DEX )%, max 200%

Attack speed is the highest it can go when DEX and STR are equal.

Unarmed attack speed is not influenced by STR or DEX.

Negative attack speed
Having negative DEX for melee, or negative STR for ranged, slows attack speed below 100%. For each point below zero, attack speed is slowed by 1%.


 * A DEX of -20 will lower melee attack speed to 80%. (Same for STR and ranged.)

Swing animation
A weapon's coded swing speed also influences attack speed. More data is required to explain and measure this effect.

Shop prices
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